![[Logo]](siblabs2.gif)
SIB Labs is dedicated to the creation of interesting and enjoyable computer-generated dynamic simulations, otherwise known as video games. With real-time simulations of sight, sound, motion, and tactical/ strategic/ resource-management decision making, a player has no hope but to slip into an imagined world.
SIB Labs is currently involved in research and development, creating the building blocks from which the games will be constructed.
Jeremiah "Spudde" Childs is the lead programmer, proprietor, and currently the sole employee of SIB Labs. Educated in physics, he has previously worked as lead programmer on the game Goman at 47 Tek, as well as a VR programmer for RPI and as a tech writer for Giga Ops.
SIB has devolved to the point at which it seems to be a nearly self sufficient entity. The R&D is supported through Spudde's contract Windows database programming work.
Meanwhile, back at the Lab, we're going to use a few left-over CPU cycles to have some fun on these pages...
Please sit back and enjoy the show...